#include "..\soundid.h"

//Àääîí
[Elf1]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Elf1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Elf2]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Elf2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Elf3]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Elf3.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Elf4]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Elf4.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Max1]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Max1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Max2]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Max2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Max3]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Max3.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Max4]  		
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\Sklad\Max4.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = NO;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 1;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Cop_In_Interpol_01]  		// Cop_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\security_interpol_1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Cop_In_Interpol_02]  		// Cop_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\security_interpol_2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Detektiv_Interpol_01]  		// detektiv_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\detektiv.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Klerk_Interpol_01]  		// klerk_1_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\klerk_1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Klerk_Interpol_02]  		// klerk_2_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\klerk_2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Klerk_Interpol_03]  		// klerk_3_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\klerk_3.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Klerk_Interpol_04]  		// klerk_4_In_Interpol Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level1\klerk_4.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Metrodotel_Hotel_01]  		// metrodotel_1_In_Hotel Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level2\metrodotel_1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Metrodotel_Hotel_02]  		// metrodotel_2_In_Hotel Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level2\metrodotel_2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Bandit_Hotel_01]  		// bandit_1_In_Hotel Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level2\bandit_1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[Bandit_Warehouse_01]  		// Bandit_1_In_Warehouse Speking
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
        Filename			= addon\level_warehouse\bandit_2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}


//Êîíåö-Àääîí

[cinematic_100_max_sfx]	// Cinematic 100 2d sounds
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\cinematic_100_max_sfx.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1000]	// MAX : With no answer...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1000.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}



[dlg_1030_cleaner1]	// cleaner1: you know, officer...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1030_cleaner1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1030_max]	// MAX: Detective...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1030_MAX.wav;
		Volume = PLAYER_TALK_VOLUME_3D;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1032]	// cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1032.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1034]	// cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1034.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1036]	// cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1036.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1038]	// cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1038.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1040]	// Cleaner1: A cop!Get in there! Get him!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1040.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}


[dlg_1050]	// Max: the perps disquise did not fool me...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1050.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1060]	// Cleaner1: After you detective
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1060.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1070_max]	// MAX: Just show me the way upstairs.
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1070_max.wav;
		Volume = PLAYER_TALK_VOLUME_3D;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1070_cleaner1]	// Cleaner1: Whatever u say
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1070_cleaner1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1080]	// Cleaner1: He's a cop shoot him!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1080.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1090]	// Cleaner2: What the hell did you bring him here for?
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1090.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1100]	// Cleaner1: Oh detective I got something for you
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1100.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1110]	// Cleaner1: Guess maybe you should have...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1110.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1120]	// Max: The perps were masquerading as cleaners. A crime scene cleanup.
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1120.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1130_cleaner1]	// Cleaner1: I'm not a violent man...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1130_cleaner1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1130_cleaner2]	// Cleaner2: It's an insult, that's what it is...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1130_cleaner2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1140]	// Cleaner1: Hey!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1140.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1150]	// Cleaner2: Another one!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1150.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1170_cleaner1]	// Cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1170_cleaner1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_SHOUT_HOTSPOT_LARGE;
		FallOff = CHARACTER_SHOUT_FALLOFF_LARGE;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1170_cleaner2]	// Cleaner1:
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1170_cleaner2.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_SHOUT_HOTSPOT_LARGE;
		FallOff = CHARACTER_SHOUT_FALLOFF_LARGE;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1180]	// Max: The room looked like a gun storage...
{
	[Properties] ID = VOICEOVER_ID;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1180.wav;
		Volume = VOICEOVER_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = VOICEOVER_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1190]	// Max: The answering machine had a message in it.
{
	[Properties] ID = VOICEOVER_ID;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1190.wav;
		Volume = VOICEOVER_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = VOICEOVER_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1200]	// Answering machine
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1200.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1205]	// Cleaner1: I told you to sit down
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1205.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1207]	// Cleaner1: Don't let him get away
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1207.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1210_cleaner3]	// Cleaner3: How long can it take?...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1210_cleaner3.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_SHOUT_HOTSPOT_LARGE;
		FallOff = CHARACTER_SHOUT_FALLOFF_LARGE;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1210_cleaner4]	// Cleaner4: We need to wrap this up...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1210_cleaner4.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_SHOUT_HOTSPOT_LARGE;
		FallOff = CHARACTER_SHOUT_FALLOFF_LARGE;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1220]	// Cleaner1: Time's up! The cops!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1220.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = 10;
		FallOff = 100;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1225]	// Cleaner2: We're leaving! Out, now! The back-door...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1225.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = 10;
		FallOff = 100;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1230]	// Cleaner2: Move it! move it!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1230.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1235]	// MAX : Muna!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1235.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1240]	// Max: You think nothing...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1240.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1250]	// Max: It was like surviving...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1250.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}


[dlg_1270]	// Max: My backup had arrived...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1270.wav;
		Volume = PLAYER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = FALSE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1280]	// Cleaner1: The cops' dealt with! No one's coming in.
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1280.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1290]	// Cleaner2: The van back out! Go!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1290.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = 10;
		FallOff = 100;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1300_officer1]	// Officer1: NYPD! Open the door!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1300_officer1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1300_winterson]	// Winterson: We need to hit the place now...
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1300_winterson.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1310_max]	// Max: winterson! Circle to the back, the perps are headed there.
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1310_max.wav;
		Volume = PLAYER_TALK_VOLUME_3D;
		Random = 0%;
		3DSound = YES;
		Hotspot = PLAYER_TALK_HOTSPOT;
		FallOff = PLAYER_TALK_FALLOFF;
		Streamed = YES;
		Priority = PLAYER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1310_winterson]	// Winterson: Payne? You heard him! Circle around to the back.
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1310_winterson.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1310_officer1]	// Officer1: To the back!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1310_officer1.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}

[dlg_1320]	// Cleaner1: Still coming! Go,go,go!
{
	[Properties] ID = 0;
	[Default]
	{
		[Sound]
		Filename = warehouse\warehouse_dlg_1320.wav;
		Volume = CHARACTER_TALK_VOLUME;
		Random = 0%;
		3DSound = YES;
		Hotspot = CHARACTER_TALK_HOTSPOT;
		FallOff = CHARACTER_TALK_FALLOFF;
		Streamed = YES;
		Priority = CHARACTER_TALK_PRIORITY;
		ItemsToCache = 0;
		FrequencyScaling = FALSE;
		LipSync = TRUE;
		EarRadio = FALSE;
		Dialogue = FALSE;
	}
}